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Cultist simulator way the white door
Cultist simulator way the white door











I often ignore a single dread or fascination.

  • Play aggressively just keep an eye on what the next season is.
  • So I will omit constantly reiterating “for all practical purposes”. The suggestions in the rest of this guide assume reasonable odds there are probably exceptions to everything in extreme cases. Again, the priority is achieving the Third Mark as quickly as possible. Progress is probably already staggered depending on your luck. Achieving the Third MarkĪt this point, you have a way to the Wood, 3 passion, a cult, and Oriflamme’s, which is enough to keep those verbs running efficiently. This will make A Buzzing in the Brain an advantage rather than a disadvantage. Make sure there is at least one glimmering on the board before dreaming your way to the Wood. If you have been unlucky and still have not found Oriflamme’s by the time your cult has been established, you can use your believer to search for you. You should be about finished generating two glimmerings by the time you find someone, so this should not interfere with your Study progress. Talk about lore to find more acquaintances. Establish the Society of St Hydra for easy promoting as well as consuming bad influences. After your first acquaintance is available, talk to found your cult. Use your health to explore for Oriflamme’s Auction House, and nap when fatigued. This is so we can increase passion as soon as possible. Keep study idle for a minute (unless you get unlucky and the very first season is the Season of Sickness, in which case you can get some fresh air to save yourself one funds).

    cultist simulator way the white door

    This unlocks other verbs to enable parallel actions as quickly as possible. Study Notes on the Case of, then Directions to Morland’s. Once the game begins, start and keep working at the institute.

    cultist simulator way the white door

    Most commonly used are pause, start, collect, and stack cards. If the Physician is not available, go back to the menu to refresh. Other perks include good income, no job expiry, and Knock and Lantern lore. I have found the Physician to be the fastest, primarily because working does not require using any Abilities. Starting from the top, the first step is to choose your legacy. The first steps can all be played by the book, before randomness becomes a significant factor.

    cultist simulator way the white door

    There is no way to speed up waiting for Seasons of Ambitions, so there will be time to increase your Forge resources then. To set the course, the initial priority is obtaining three Marks of Shaping. You can use this as a baseline to consider whether you want to experience all those histories. By following these approaches, my expected time to achieve an Ever After ending is around 50 minutes of real time. Instead, it speaks in terms of goals, priorities, and approaches, not to say it is vague.

    cultist simulator way the white door

    Since the game has many random elements, it is not very useful to consider a fastest possible time, and this guide cannot cover each individual step beyond very early game. Consider this your spoiler warning the game is meant to be played by experimenting. This guide is intended for those who already Know their way around the Mansus, especially the path of a Forge ascension, but might find it daunting to traverse all the histories of living a mortal life with a fellow cultist.













    Cultist simulator way the white door